Tutorials

This section hosts a series of 3d tutorials about the software I use. You will find tutorials about Bryce, Vue, C4D (with Octane Render) and The Plant Factory.

Creating a tree using Megascans maps

In The Plant Factory, realistic looking trees can be created with a few nodes and appropriate parameters. Megascans maps add realism..

Using layered terrains in Cinema 4D/Octane Render

Sometimes a single terrain is not enough and you need to add a few ones on top of each other to add all the details you need to a scene..

Creating terrain textures

The Quixel Mixer, by Megascans is one of those smart apps that seem to work like magic. Discover how to use it for terrain texture making and how to import your own materials into it.

Creating a plant with Megascan maps

Megascan maps are very detailed and include some leaf textures. This tutorial shows how to adapt them to create plants in the Plant Factory..

Plant distribution with Octane Scatter

Octane Scatter can sometimes seem to be a quite limited scatterer. But it can use distribution maps, which is very useful if you generate them with World Creator..

Clumped distribution in Vue ecosystems

Vue ecosystems are a nice feature, but the distribution of items is often too regular. This tutorial shows how to get natural looking clusters of objects in Vue ecosystems..

Another brick in the wall

This tutorial will show you how to make realistic walls in Bryce. It should also work with other programs making use of displaced terrains, such as Vue..

Low polygon tree with the Plant Factory

Detailed tree models are typically more than 20K polygons. Even with modern software, they can be heavy to load for busy scene. Here is a simple process to create a 6000 polygon tree with The Plant Factory..


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