Heightfields are used with displacement to generate landscapes in 3D software such as C4D and Blender (both of which I tested). These were created in in Geocontrol, World Creator or Gaea and are free to use in your projects.
Heightfields are used with displacement to generate landscapes in 3D software such as C4D and Blender (both of which I tested). These were created in in Geocontrol, World Creator or Gaea and are free to use in your projects.
A collapse has occured in this otherwise flat terrain. A kind of inverted mountain has appeared.
Maps: HeightMap, TextureBase, Texturizer, Slope, Flows, Normals, Color, RockMap, Shrubs.
Resolution: 4K.
High mountain in the Alps with a glacier on top
Maps: Height, TextureBase, Slope, Flows, Normals, Color, Rivers,, Weathering.
Resolution: 4K.
A variant of the river bend used in the corresponding Octane tutorial. This one was done in Gaea rather than World Creator.
Maps: Height, TextureBase, Slope, Flows, Normals, Color, Altitude.
Resolution: 4K.
A slope in a canyon in the West.
Maps: Height, TextureBase, Slope, Flows, Normals, Color, Debris, Soil.
Resolution: 4K.
High mountain in the Alps with a glacier on top
Maps: Height, TextureBase, Slope, Flows, Normals, Color, Snow.
Resolution: 4K.
This map has a large valley in the center and also contains a road that zigzags in it.
Maps: Height, TextureBase, Slope, Flows, Normals, Color.
Resolution: 4K.
Here is a demo of one of our heightfields.

8K displacement map applied to a subdivided plane

Texture applied to displaced terrain.

Scatter system on top of the material.