Blender tutorial
My workflow to create models in Meshy and bring them into Blender.
My workflow to create models in Meshy and bring them into Blender.
Meshy is an AI app designed to create 3d models, texture them and rig them to animate them if needed.
It is mainly used to:
But it can also be used to create animation and (in my case) illustrations.
There are several of these apps around, which work the same way and have very similar interfaces like Tripo3D or Hi3d.
They generally have quite agressive marketing practices (spoofing the other apps names, retargeting, user-made promo videos).
And you can generally test them for free with limited features.
A 3d model generator like Meshy will enable you to create complex models in a few minutes and texture them in a single process.
For someone that is rather limited in his modelling skills (like me), it is very interesting.
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Advantages of Meshy |
Limitations |
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Meshy is a subscription app that works with credits. You get a fixed number of credits each month, depending on your subscription, and spend them to create models. There are many features that aim at making it a community of users.
Once you have your paid account, you you can greatly extend your possibilities.
For instance you can:
This is an important part of the tool that you should consider when subscribing.
Before starting any creation process, check the community for models that may suit your needs. This could save you time and credits.
If you have collections, check them for the models you stored.
Here is my workflow to create models.
I generally head to Pinterest to find images that may be used to create models. Ideally, the subject should be fully visible and seen from three quarters front. But that may be changed.
Here is an image I have used. It is the cover of a book, an illustration made by Angus Mc Bride.
My aim is to create a model from the mounted horseman.

I need to adjust the source image to make it suitable for model creation.
To do so, I generally use Gemini image. Meshy has an integrated version of Nano Banana, but it costs credits and does not allow image adjustments.
My first aim is to keep only the horseman and remove the other guys.
Prompt:Isolate the mounted warrior in blue armor on a white background, without the other two.
Result: (it kept one of the footmen)

Prompt: Remove the footman
Result: Gemini re-created the missing part. It also added a shadow, but this is not a big deal.

We could work with this, but it would create a model that looks a bit like a cartoon.
The next Step generally works wonders.
Prompt: Make this illustration photorealistic and remove the shadows on the ground. Keep it on a white background
Result: this will give a far better 3d model.

It is now time to head for Meshy. We will use this picture as a template for our model.
In Meshy, input your picture for the model creation.
For such a character, I chose the following parameters:

After a few minutes, Meshy creates a blank character. Once you are at this step, check your model carefully. If it has errors, you may retry to generate it for free. This is why you should not create the model with its texture in one step.

Once you are satisfied with your model, you may continue to texturing.
Use the same image as a texture base.

You can notice that there is a slight error on the model: the armories on the shield are blurry. This happens when using a reference image showing your model too much from the front. I tried to re-generate the texture, but got the same result. It did not bother me much as I was going to use the character from the back, but I could have fixed it in Blender.
The model is very detailed and has 1.9 million triangles. This may not be suitable for every use, so Meshy proposes a retopology option, which is quite efficient, but tends to remove some details.You can choose to switch to quads.

Our model went from 1.9 million triangles to 113 000 quads and has a better topology.
We can now take it to Blender.
There are two ways to import a model into Blender.
The latter option does not yet work with 4K models.
Installing the bridge is quite straightforward. You will find instructions in the documentation.
Please note that you will have to enable the glTF 2.0 format addon in Blender for the bridge to work!

Our knight is now in Blender and ready to fight.
I share this model and many others on my profile in Meshy. Come and take a look!
