3d models
Download free 3d models
Models are provided in various formats:
- .obj (WaveFront) is a common format accepted by most 3d apps. When UV mapping and textures are applied, it comes with a .mtl file
- .dae (Collada) is a modern format accepted by recent mainstream 3d apps. Only one file is needed as it contains the texture coordinates and references
- .vob is the Vue native format. Only one file is needed as textures are embedded. My models are exported with Vue 2015
- .tiff are used in displacement for terrain generation in 3d apps
Tyrol
Frontal mountain range with streams flowing from the tops.
Heightfield size: 2048px by 2048px
Masking maps: water (streams), erosion (flows) and rough (rocks)
Alpine terrain
High mountains with streams flowing from the tops.
Heightfield size: 2048px by 2048px
Masking maps: water (streams) and rough (rocks)
Jagged hills
A wide valley in front of jagged low hills.
Heightfield size: 2048px by 2048px
Masking maps: flows (erosion) and rough (rocks)
Download .tiff Download .vob (for Vue)
Smooth hills
A valley with low hills around it.
Heightfield size: 2048px by 2048px
Masking maps: flows (erosion) and rough (rocks)
Christmas ball
A simple Christmas ball model.
No textures but separate objects to use different materials.
Pencil
A lead pencil.
This is an ordinary pencil, but it happens to be the one I use for my everyday needs.
UV mapping and textures included in the .obj version.
Halloween pumpkin
A pumpkin model for Halloween.
No texture provided but the model has 3 separate materials: inside, outside and tail, and UV mapping coordinates.
Trash bin
A metal trashbin with a rusty texture to make it a little dirtier.
Textures and UV mapping.
Cage
A medieval cage you can use for big birds, mid-sized animals or put in a torture chamber.
Textures and UV mapping included.
Lantern
Quite useful to light your medieval 3D scenes.
Rust textures UV mapping included.
In the .vob version, the candle is lit and a wax texture is provided.
Bastard sword
A large sword that can be used with either one or two hands.
Textures and UV mapping.